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1. Are Amarr actually good at anything? - in Ships and Modules [original thread]
Originally by: Toy Amarr have the ability to do deep space ratting with no support as lasers don't use ammo. That means no need for a POS, blue prints to make ammo, or jumps back to a base. Also shield tankers, if something goes wrong, w...
- by Master Jimrod - at 2006.07.24 12:01:00
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2. Are Amarr actually good at anything? - in Ships and Modules [original thread]
Originally by: Biotide As with all races they have their advantages and their disadvantages. Amarr can be tough in the right hands...although they do need to be beefed up a bit, maybe reduce cap useage of lasers. Or fix it all by nerfing m...
- by Master Jimrod - at 2006.07.24 11:58:00
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3. Are Amarr actually good at anything? - in Ships and Modules [original thread]
Hi, I am fairly new to the game (5 weeks, 1.1mil SP) and am wondering if I have made a wise choice going Amarr. It seems to me from other posts that everyone else does things better than Amarr (except maybe Minmatar, though they have speed). The...
- by Master Jimrod - at 2006.07.24 11:37:00
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4. Punisher x 3 any good for bounty hunting? - in Crime and Punishment [original thread]
:) Well we shall be known as "The Colt Seavers Appreciation Society" (for those of you too young to remember, Colt Seavers was a bounty hunter in "The Fall Guy" TV series). :D Maybe even "Cool as Buck" as an homage to the awesomely cheesy 70's/80...
- by Master Jimrod - at 2006.07.19 14:21:00
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5. Punisher x 3 any good for bounty hunting? - in Crime and Punishment [original thread]
:) thanks for info, plan was to seek out anyone with a fairly low sec rating and try to take them on, thus keeping on the morally "good" side of things, but of course they will be pvp ready. It may well become a factor that pvp tastes good and we ...
- by Master Jimrod - at 2006.07.19 13:08:00
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6. Punisher x 3 any good for bounty hunting? - in Crime and Punishment [original thread]
Hi all, myself and some friends are fairly new to the game (about 1 month each) and a couple of us have been podded in low sec and were looking for some cheap vengeance :) Would 3 x Punishers with appropriate warp jammers/nos etc. be much use in ...
- by Master Jimrod - at 2006.07.19 12:45:00
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7. Armour Compensation and Energized Adaptive Nano's - in Ships and Modules [original thread]
Thanks for info, This reminds me (probably been discussed to death but I am a nooblet) what is the penalty for using 3 EANs together resistance-wise? (want to use in place of 3 specific active hardeners with lvl 4 compensation skills).
- by Master Jimrod - at 2006.07.18 14:28:00
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8. Armour Compensation and Energized Adaptive Nano's - in Ships and Modules [original thread]
Hi, just wondering if armour compensation skills for Thermal, Kinetic etc affect EAN's as well as the specific resistance plates? Thanks for help :)
- by Master Jimrod - at 2006.07.18 13:28:00
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9. Prophecy Mssion/Rat Build - in Ships and Modules [original thread]
Thanks for the help, I just got too used to my Duramaller set-up I guess and saw the prohecy as the same thing plus some stats. I still feel uneasy about lack of close-up damage and 3/4 of the mobs I fight on lvl 2 missions close well under 10k pr...
- by Master Jimrod - at 2006.07.17 08:51:00
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10. Prophecy Mssion/Rat Build - in Ships and Modules [original thread]
Thanks for info, just wondering with heavy beams what to do against small ships up close, have drones but only just got them and not sure how effective they are? With regard to hardeners, I do use specific but have types all fitted so I can fly f...
- by Master Jimrod - at 2006.07.17 01:19:00
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11. Prophecy Mssion/Rat Build - in Ships and Modules [original thread]
Hi Guys, only been playing a few weeks (about a million Skill points) and just bought a Prophecy, this is my layout and I have not seen it used anywhere, I was wondering if it would be any use for lvl 3 missions? Highs - 5 x Medium Pulse lasers (...
- by Master Jimrod - at 2006.07.17 00:59:00
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